利用有效采样密度对光场绘制方法进行客观评价

H. Shidanshidi, F. Safaei, W. Li
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引用次数: 19

摘要

光场渲染(LFR)是计算机视觉和计算机图形学领域的一个活跃研究领域。LFR在自由视点视频系统(FVV)中起着至关重要的作用。对于LFR,已经提出了几种渲染算法。然而,对这些方法的比较评价往往局限于对产出的主观评价。为了克服这一问题,本文提出了一种几何度量,即场景的有效采样密度(Effective Sampling Density),简称有效采样,用于对LFR算法进行客观比较和评价。我们推导出了众所周知的LFR方法的有效采样。理论研究和数值模拟都表明,有效采样是LFR方法性能的有效指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Objective evaluation of light field rendering methods using effective sampling density
Light field rendering (LFR) is an active research area in computer vision and computer graphics. LFR plays a crucial role in free viewpoint video systems (FVV). Several rendering algorithms have been suggested for LFR. However, comparative evaluation of these methods is often limited to subjective assessment of the output. To overcome this problem, this paper presents a geometric measurement, Effective Sampling Density of the scene, referred to as effective sampling for brevity, for objective comparison and evaluation of LFR algorithms. We have derived the effective sampling for the well-known LFR methods. Both theoretical study and numerical simulation have shown that the proposed effective sampling is an effective indicator of the performance for LFR methods.
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