以人为中心的逻辑谜题解决方法。

Alice M. Lynch
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引用次数: 0

摘要

纸笔益智游戏是一种流行的娱乐形式,它适合计算解决和生成。它们也被用于教育,既传授其内在概念,又作为支持其他领域学习的工具。关于生成和有效解决谜题游戏关卡的研究已经非常广泛,尽管相对而言,很少有人关注于为特定的人类玩家创造具有挑战性但又有趣的谜题解决体验。我们对人类玩家如何使用数独解决纸上益智游戏进行了初步研究,以及这与计算解算者所做的假设之间的关系。我们的目的是利用这一见解去创造一个能够更好地反映并支持人类玩家在解决谜题游戏时所使用的解决过程的通用帮助系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A human centered approach to logic puzzles.
Pen & Paper puzzle games are popular form of entertainment, that lends itself well to computational solving and generation. They are also used in education, both to teach their intrinsic concepts and as a tool to support learning in other areas. There has been extensive research into generating and efficiently solving puzzle game levels, though comparatively little has focused on creating a challenging yet intriguing puzzle solving experience for a given human player. We conducted an initial study into how human players approach the solving of paper puzzle games, using Sudoku, and how that corresponded to the assumptions made by computational solvers. The intention is to use this insight to build a general help system that better reflects and supports the solving process employed by human players when solving puzzle games.
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