在VR环境中将用户粘性比率映射到任务复杂程度的可行性

Yobbahim J. Vite, Yaoping Hu
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引用次数: 1

摘要

本文研究了当人类参与者在虚拟现实(VR)环境中承担交互任务时,将参与率映射到任务复杂性水平的可行性。每个参与者使用一个触觉装置推动一个球形物体通过管道。总共有三个管道,它们有三种不同的形状,对应于数学上任务的复杂程度。脑电图(EEG)设备记录了参与者在执行任务时的大脑活动。研究结果证实了将投入率与任务复杂程度联系起来的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Feasibility of Mapping Engagement Ratios to Levels of Task Complexity within VR Environments
This paper studied the feasibility of mapping an engagement ratio onto a level of task complexity, when human participants undertook interactive tasks within a virtual reality (VR) environment. Each human participant used a haptic device to push a ball-shaped object through a pipe. There were a total of three pipes, which had three different shapes corresponding to the levels of task complexity mathematically. An electroencephalogram (EEG) device recorded the brain activity of the participant while undertaking the task. The outcomes of the study confirmed the feasibility of mapping the engagement ratio with the levels of task complexity.
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