手部康复治疗的虚拟现实严肃游戏

Margarida F. Pereira, C. Prahm, J. Kolbenschlag, E. Oliveira, N. Rodrigues
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引用次数: 9

摘要

人的手是职业事故中最常受伤的身体部位,占紧急病例的五分之一,往往需要手术,随后需要长时间的康复。本文提出了一种虚拟现实游戏,以改进传统的手部康复物理治疗,重点解决大多数技术解决方案中反复出现的局限性,即运动和练习的有限多样性支持,复杂的校准以及排除有开放性伤口或其他手部缺陷的患者。该系统由7名健全的参与者通过半结构化访谈对三个评估类别进行评估:硬件可用性、软件可用性和改进建议。系统可用性得分(SUS)为84.3,参与者玩游戏的倾向证实了概念和技术方法在手部康复治疗方面的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Virtual Reality Serious Game for Hand Rehabilitation Therapy
The human hand is the body part most frequently injured in occupational accidents, accounting for one out of five emergency cases and often requiring surgery with subsequently long periods of rehabilitation. This paper proposes a Virtual Reality game to improve conventional physiotherapy in hand rehabilitation, focusing on resolving recurring limitations reported in most technological solutions to the problem, namely the limited diversity support of movements and exercises, complicated calibrations and exclusion of patients with open wounds or other disfigurements of the hand. The system was assessed by seven able-bodied participants using a semistructured interview targeting three evaluation categories: hardware usability, software usability and suggestions for improvement. A System Usability Score (SUS) of 84.3 and participants' disposition to play the game confirm the potential of both the conceptual and technological approaches taken for the improvement of hand rehabilitation therapy.
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