基于受限运动模式和矢量诱导电影的轮椅模拟器评价

Akihiro Miyata, Hironobu Uno, Kenro Go
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引用次数: 4

摘要

现有的基于虚拟现实(VR)的轮椅模拟器难以以低成本同时提供视觉和运动反馈。为了解决这个问题,我们提出了一个基于vr的轮椅模拟器,它结合了电动轮椅可以实现的运动和头戴式显示器上显示的矢量诱导电影。这种方法使用户能够拥有更丰富的模拟体验,因为电影场景的变化就好像轮椅执行了实际上无法执行的动作一样。我们开发了一个仅使用消费品的概念验证,并进行了评估任务,确认我们的方法可以为屏障模拟提供更丰富的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies
Existing virtual reality (VR) based wheelchair simulators have difficulty providing both visual and motion feedback at low cost. To address this issue, we propose a VR-based wheelchair simulator using a combination of motions attainable by an electric-powered wheelchair and vection-inducing movies displayed on a head-mounted display. This approach enables the user to have a richer simulation experience, because the scenes of the movie change as if the wheelchair performs motions that are not actually performable. We developed a proof of concept using only consumer products and conducted evaluation tasks, confirming that our approach can provide a richer experience for barrier simulations.
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