初中数学教育设计应用与设计思维方法相匹配

Arsyillah Majid, Ihza Ghani Sonya, Rizky Rizky
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引用次数: 1

摘要

2019冠状病毒病大流行导致经济部门和教育部门的社区流动性下降。设计思维应用正在印度尼西亚学习,这需要新的在线和离线创新,以便在2020年以来的Covid-19大流行期间继续教育。这是为了回应那些经常失去社交网络或难以理解老师讲课的学生的投诉。为了让学生在没有面对面学习的情况下更容易生活,我们以离线和在线学习的概念创建了一个基于教育的应用程序。应用程序需要设计思维来创建一个界面,使用户可以轻松地运行应用程序。设计思维必须具有吸引力,易于使用,并适合其用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perancangan Aplikasi SOL-MATH Untuk Pendidikan Matematika SMP/Sederajat dengan Metode Design Thinking
The Covid-19 pandemic has caused a decrease in community mobility, both in the economic sector and in the education sector. Design thinking applications are learning in Indonesia that requires new online and offline-based innovations to continue education during the Covid-19 pandemic since 2020. This aims to answer student complaints who often lose their network or have difficulty understanding the lessons taught by teachers. To make it easier for students to live without face-to-face learning, an education-based application was created with the concept of Offline and Online Learning. An application requires Design Thinking to create an interface that makes it easy for users to run the application. Design Thinking must be made attractive, easy to use, and appropriate for its users.
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