游戏社区调查量表的开发

Ilker Soyturk, Enrico Gandolfi, R. Ferdig
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引用次数: 3

摘要

本文介绍了一种新的游戏社区调查量表(GCoIS)。它的灵感来自于社区调查框架及其相关的问卷。该量表的目的是从教育角度探索游戏社区。有1275名玩家在Twitch等数字平台上进行了验证。tv, Reddit和Discord。通过探索性因素分析和验证性因素分析,得出了一个由14个项目组成的最终量表,分为三个子量表:1)社区吸引力,2)社区接受性,3)社区认知。本文介绍了该仪器的研制和测试情况。文章最后对学者和实践者提出了一些建议,这些学者和实践者可以使用这一工具来理解游戏社区及其特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a Game Communities of Inquiry Scale (GCoIS)
This article introduces a new instrument called the game communities of inquiry scale (GCoIS). It was inspired by the community of inquiry framework and its related questionnaires. The purpose of the scale is to explore game communities from an educational perspective. It was validated with 1,275 players inhabiting digital outlets like Twitch.tv, Reddit, and Discord. Exploratory and confirmatory factor analyses were completed, leading to a final scale composed of 14 items subdivided in three subscales: 1) community attractiveness, 2) community receptiveness, and 3) community cognition. The paper describes the development and testing of the instrument. It concludes with implications for scholars and practitioners who can employ this instrument for understanding game communities and their traits.
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