{"title":"增强不真实","authors":"Jonathan Weinel","doi":"10.1093/OXFORDHB/9780190460242.013.24","DOIUrl":null,"url":null,"abstract":"Jonathan Weinel deals with the representation of hallucinations within audiovisual media. Weinel forms his discussion around the concept of augmented unreality, providing examples from films, VJ performances, video games, and other audiovisual media to show how sounds are used to represent hallucinations. His focus is on the material design of the representations of hallucinations, and he discusses how the form of visual and auditory hallucinations may serve as the basis for audiovisual artworks. In conclusion, Weinel provides a set of structural norms that define representations of psychedelic hallucinations, and he hypothesizes that, given improvement of digital technologies, the boundaries between external reality and synthetic unreality might gradually dissolve.","PeriodicalId":281835,"journal":{"name":"The Oxford Handbook of Sound and Imagination, Volume 2","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Augmented Unreality\",\"authors\":\"Jonathan Weinel\",\"doi\":\"10.1093/OXFORDHB/9780190460242.013.24\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Jonathan Weinel deals with the representation of hallucinations within audiovisual media. Weinel forms his discussion around the concept of augmented unreality, providing examples from films, VJ performances, video games, and other audiovisual media to show how sounds are used to represent hallucinations. His focus is on the material design of the representations of hallucinations, and he discusses how the form of visual and auditory hallucinations may serve as the basis for audiovisual artworks. In conclusion, Weinel provides a set of structural norms that define representations of psychedelic hallucinations, and he hypothesizes that, given improvement of digital technologies, the boundaries between external reality and synthetic unreality might gradually dissolve.\",\"PeriodicalId\":281835,\"journal\":{\"name\":\"The Oxford Handbook of Sound and Imagination, Volume 2\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Oxford Handbook of Sound and Imagination, Volume 2\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1093/OXFORDHB/9780190460242.013.24\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Oxford Handbook of Sound and Imagination, Volume 2","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/OXFORDHB/9780190460242.013.24","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
Jonathan Weinel研究幻觉在视听媒体中的表现。Weinel围绕增强非现实的概念展开了他的讨论,他提供了来自电影、VJ表演、电子游戏和其他视听媒体的例子来展示声音是如何被用来代表幻觉的。他的研究重点是幻觉表现的材料设计,并讨论了视觉和听觉幻觉的形式如何作为视听艺术作品的基础。总之,Weinel提供了一套定义迷幻幻觉表征的结构规范,他假设,随着数字技术的进步,外部现实和合成非现实之间的界限可能会逐渐消失。
Jonathan Weinel deals with the representation of hallucinations within audiovisual media. Weinel forms his discussion around the concept of augmented unreality, providing examples from films, VJ performances, video games, and other audiovisual media to show how sounds are used to represent hallucinations. His focus is on the material design of the representations of hallucinations, and he discusses how the form of visual and auditory hallucinations may serve as the basis for audiovisual artworks. In conclusion, Weinel provides a set of structural norms that define representations of psychedelic hallucinations, and he hypothesizes that, given improvement of digital technologies, the boundaries between external reality and synthetic unreality might gradually dissolve.