ICAMUS:交互式多感官创作工具的评估标准

C. Jost, Justin Debloos, Brigitte Le Pévédic, G. Uzan
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引用次数: 0

摘要

本文介绍了PRIM项目的进展,该项目旨在赋予非计算机专家创建数字和交互式场景的能力。为此,我们探讨了可视化编程语言和多媒体编辑器的优点和局限性,因为它们易于使用。结果导致我们的最终解决方案应该满足的标准列表,命名为ICAMUS标准的接口,组合,功能,模块化,普遍性和概要。本文提出了一个基于ICAMUS标准的量表,可以评估交互式和多感官创作工具(IMAT量表)。最后,本文讨论了如何基于三个指标(元素的存在/缺失,执行操作的点击次数,执行该操作所需的时间)计算分数,以及该分数的可视化表示,这必须给出工具的完整概况。我们假设,这种规模将能够突出可视化编程语言和多媒体编辑器的互补性以及面临的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring Tool
This paper presents the advancement of the PRIM project that aims at giving the power to non-computer experts to create digital and interactive scenarios. For this purpose, we explored the strengths and limitations of the visual programming languages and the mulsemedia editors chosen for their ease of use. Results led to a criteria list that our final solution should meet, named the ICAMUS criteria for Interface, Combinatorics, Affordance, Modularity, Ubiquity, and Synoptic. This paper proposes a scale based on the ICAMUS criteria that may assess the Interactive and Multisensory Authoring Tools (IMAT scale). Last, this paper discusses how to compute a score based on three metrics (presence/absence of elements, number of clicks to do an action, and time needed to do this action) and the visual representation of this score that has to give a complete profile of the tool. We hypothesize that this scale will be able to highlight the complementarities of visual programming languages and mulsemedia editors as well as the challenges to face.
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