包含基于游戏引擎的流体模拟

Wenfeng Hu, Zhe Wang, X. Fan
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引用次数: 1

摘要

普通流体模拟侧重于海洋、河流和湖泊等流体表面的影响,这些表面是巨大的、不可动摇的。对容器内流体现象,特别是容器内流体运动或倾斜行为的模拟研究很少。本文主要研究容器内流体的动力学模拟。基于Unity3D和光滑粒子流体力学(SPH),我们提出了一个交互式应用程序,演示了如何操作容器中的流体,如摇动一杯水,倾斜和将水从一杯倒到另一杯。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Contained fluid simulation based on game engine
Ordinary Fluid Simulation focuses on the effects of the fluid surface, like seas, rivers and lakes, which is massive and unshakable. Few researches have devoted to simulate the phenomenon of fluid in containers, especially the behaviors of contained fluid being moved or tilted. This paper concentrates on dynamic simulation of fluid in containers. Based on Unity3D and Smoothed Particle Hydrodynamics (SPH), we proposes an interactive application, which demonstrates how to manipulate fluid in containers, such as shaking a cup of water, tilting and pouring water from one cup to another.
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