交互式灯光编辑系统,用于单个室内低光场景图像与相应的深度图

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Zhongyun Bao, Gang Fu, Lian Duan, Chunxia Xiao
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引用次数: 1

摘要

提出了一种基于球面谐波照明的室内RGB单幅图像的交互式照明编辑系统。它可以让用户直观地编辑照明,重新点亮复杂的低光室内场景。该方法不仅实现了合理的全局重照明,而且根据空间变化的球面谐波照明增强了复杂场景的局部细节,只需要一张RGB图像和相应的深度图。为此,我们首先提出了一种基于深度图的几何优化和避免纹理复制的图像内在分解的联合优化算法,用于深度图的细化和阴影图的获取。在此基础上,提出了一种基于球面谐波照明的照明估计方法,既实现了场景的全局照明估计,又进一步增强了复杂场景的局部细节。最后,我们使用简单直观的交互方法编辑环境照明图,以调整照明和重亮场景。通过大量的实验结果,我们证明了我们提出的方法简单直观,可用于低光室内场景的重新照明,并达到了最先进的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive lighting editing system for single indoor low-light scene images with corresponding depth maps

We propose a novel interactive lighting editing system for lighting a single indoor RGB image based on spherical harmonic lighting. It allows users to intuitively edit illumination and relight the complicated low-light indoor scene. Our method not only achieves plausible global relighting but also enhances the local details of the complicated scene according to the spatially-varying spherical harmonic lighting, which only requires a single RGB image along with a corresponding depth map. To this end, we first present a joint optimization algorithm, which is based on the geometric optimization of the depth map and intrinsic image decomposition avoiding texture-copy, for refining the depth map and obtaining the shading map. Then we propose a lighting estimation method based on spherical harmonic lighting, which not only achieves the global illumination estimation of the scene, but also further enhances local details of the complicated scene. Finally, we use a simple and intuitive interactive method to edit the environment lighting map to adjust lighting and relight the scene. Through extensive experimental results, we demonstrate that our proposed approach is simple and intuitive for relighting the low-light indoor scene, and achieve state-of-the-art results.

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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
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