游戏类用户界面的自然语言处理的领域独立方法的评估

M. Mehta, A. Corradini
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引用次数: 4

摘要

在自然语言处理(NLP)的广泛领域中,许多开发完整软件应用程序的研究人员通常从头开始实现其单一系统的组件。虽然从操作的角度来看,这种方法没有什么问题,但它通常会浪费时间。此外,它导致研究人员的努力从更多的概念和理论方面大量转移,这些方面可以面向该领域最先进的发展。这些主要缺点需要一种允许组件跨域和应用程序可重用的实现方法。在这方面,本文对我们在过去几年中一直在实现的自然语言理解(NLU)的领域独立方法进行了评估。我们已经成功地在三种不同的游戏类应用程序的自然语言界面中测试并使用了我们的方法,每种界面都有自己的会话域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of a domain independent approach to natural language processing for game-like user interfaces
Many researchers that develop full software applications in the broad field of natural language processing (NLP) typically implement their single system's components from scratch. While there is nothing wrong with such a methodology from an operational perspective, it typically results in a waste of time. Furthermore, it leads to a substantial diversion of the researchers' efforts from more conceptual and theoretical aspects that could be geared towards the advancement of the state-of-the-art in the field. These main drawbacks call for an implementation approach allowing components' reusability across domains and applications. In that respect, this paper presents an evaluation of a domain independent approach to natural language understanding (NLU) that we have been implementing over the last several years. We have successfully tested and used our approach in three different natural language interfaces to game-like applications, each with its own conversational domains.
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