{"title":"保护消费者隐私的DRM系统","authors":"Min Feng, Bin B. Zhu","doi":"10.1109/CCNC08.2007.244","DOIUrl":null,"url":null,"abstract":"Digital rights management (DRM) is widely used to protect intellectual property for content owners but consumer privacy is sacrificed. A user's playing statistics can be collected by the client DRM module and the license server. In this paper, we propose a DRM system in which the license server can generate the content decryption key for a user to play an encrypted content object without gaining any information to link to the specific content object encrypted by the content encryption key. This is achieved by applying a (partially) blind signature primitive in the license acquisition protocol and by adopting a key scheme that a content encryption key depends on the information retrieved from the content object and a secret that only the license server knows. By requesting that the client DRM module does not send any information about a user's playing statistics and all the messages the client DRM module sends out are in plain text for easy checking by a user if the client DRM module abides by this rule, consumer privacy is fully protected in our DRM system.","PeriodicalId":183858,"journal":{"name":"2008 5th IEEE Consumer Communications and Networking Conference","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"A DRM System Protecting Consumer Privacy\",\"authors\":\"Min Feng, Bin B. Zhu\",\"doi\":\"10.1109/CCNC08.2007.244\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital rights management (DRM) is widely used to protect intellectual property for content owners but consumer privacy is sacrificed. A user's playing statistics can be collected by the client DRM module and the license server. In this paper, we propose a DRM system in which the license server can generate the content decryption key for a user to play an encrypted content object without gaining any information to link to the specific content object encrypted by the content encryption key. This is achieved by applying a (partially) blind signature primitive in the license acquisition protocol and by adopting a key scheme that a content encryption key depends on the information retrieved from the content object and a secret that only the license server knows. By requesting that the client DRM module does not send any information about a user's playing statistics and all the messages the client DRM module sends out are in plain text for easy checking by a user if the client DRM module abides by this rule, consumer privacy is fully protected in our DRM system.\",\"PeriodicalId\":183858,\"journal\":{\"name\":\"2008 5th IEEE Consumer Communications and Networking Conference\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 5th IEEE Consumer Communications and Networking Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CCNC08.2007.244\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 5th IEEE Consumer Communications and Networking Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCNC08.2007.244","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Digital rights management (DRM) is widely used to protect intellectual property for content owners but consumer privacy is sacrificed. A user's playing statistics can be collected by the client DRM module and the license server. In this paper, we propose a DRM system in which the license server can generate the content decryption key for a user to play an encrypted content object without gaining any information to link to the specific content object encrypted by the content encryption key. This is achieved by applying a (partially) blind signature primitive in the license acquisition protocol and by adopting a key scheme that a content encryption key depends on the information retrieved from the content object and a secret that only the license server knows. By requesting that the client DRM module does not send any information about a user's playing statistics and all the messages the client DRM module sends out are in plain text for easy checking by a user if the client DRM module abides by this rule, consumer privacy is fully protected in our DRM system.