动画化人类运动

J. Hodgins, W. Wooten, David C. Brogan, J. F. O'Brien
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引用次数: 737

摘要

本文描述了执行三种动态运动行为的男性和女性模型的动画算法:跑步,骑自行车和跳马。我们使用控制算法将这些行为动画化,使物理上真实的模型执行所需的机动。例如,控制算法允许模拟人类在移动手臂时保持平衡,以各种速度跑步或骑自行车,并执行两次跳跃。对于每个模拟,我们将计算的运动与执行类似动作的人类运动进行比较。我们通过真实和模拟视频图像进行定性比较,并通过模拟和生物力学数据进行定量比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animating human athletics
This paper describes algorithms for the animation of male and female models performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform the desired maneuver. For example, control algorithms allow the simulated humans to maintain balance while moving their arms, to run or bicycle at a variety of speeds, and to perform two vaults. For each simulation, we compare the computed motion to that of humans performing similar maneuvers. We perform the comparison both qualitatively through real and simulated video images and quantitatively through simulated and biomechanical data.
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