视听辅助互动沙盒:传统游乐场的延伸

Isato Kataoka, K. Shimohara, Atsuhito Sekiguchi, M. Okada, O. Katai
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引用次数: 0

摘要

提出一种能让人重新发现自己身份的电脑装置。为了激发个人的创造力,拓展沟通的新可能性,我们扩展了个人在电子沙盒中玩耍的方式,使个人能够与沙盒互动。视听辅助沙盒获得在沙盒中玩耍的人的模型。这个模型被用来展示一个人的自我形象。我们称这个人的形象为“另一个自我”,因为它互动地保留了这个人的特征,除了他/她自己的身体存在。主体与另一个自我之间的互动有助于主体认识到自己的身份,从而更深刻地重建自己的身份。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Audio-visually aided interactive sandbox: extensions of a traditional playground
A computer installation that enables a person to rediscover his/her own identity is proposed. Aiming to stimulate an individual’s creativity and expand a new possibility of communication, we expanded how an individual can play in a sandbox electronically by enabling the individual to interact with it. The audio-visually aided sandbox acquires a model of the person playing in the sandbox. This model is used to display an image of the person’s ego. We call the image the person’s “alter ego” because it interactively retains the characteristics of the person, apart from his/her own physical existence. The interaction between the subject and the alter ego helps the subject realize and thereby more deeply recreate his/her own identity.
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