对用户体验的启发参与和互动

Y. Oyedele, Darelle van Greunen
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引用次数: 0

摘要

在人机交互领域,很少有甚至没有设计准则考虑到整体终端用户的参与和与ICT产品的交互。本文中提出的研究摘录旨在实现两个目标:确定最终用户体验(UX)启发式开发过程的各个部分,并使用启发式开发过程确定参与和交互的UX启发式。本研究采用定性数据收集和分析技术。本文的主要贡献是制定启发式开发方法,以及与用户体验参与和交互的三个维度(即情感,认知和行为)相一致的用户体验启发式。许多指导方针至少支持两个用户体验参与和交互维度,因此表明设计一个引人入胜的体验需要考虑的不仅仅是一个维度,而是一个双重或更全面的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards User Experience Heuristics for Engagement and Interaction
In the human computer interaction domain, there are few to no design guidelines that take into consideration the holistic end-user engagement and interaction with the ICT product. The extract from the study presented in this paper aimed at achieving two objectives: to determine the parts of a process for the development of end-user experience (UX) heuristics, and to identify UX heuristics for engagement and interaction using the heuristics development process. The study employed the use of qualitative data collection and analysis techniques. The primary contributions in this paper are the formulated heuristics development approach, and the UX heuristics for engagement and interaction aligned to the three dimensions of UX engagement and interaction namely emotional, cognitive, and behavioural. Many of the guidelines support at least two UX engagement and interaction dimensions, thus showing that designing for an engaging experience needs to consider not just a single dimension, but a dual or more holistic approach.
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