立体三维计算机图形动画教材的开发与评价

Ayumi Miyai, Yasushi Yamaguchi
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引用次数: 3

摘要

立体3D (S3D)在电影和游戏内容中的应用越来越多,它也蔓延到动画中。然而,在日本动漫产业中,具备S3D制作技能的相关知识和能力的人力资源却十分匮乏。为了改善这种情况,我们已经着手开发新的教育材料,提供基本知识和生产技能培训。这些教材的目的是使S3D计算机图形(CG)动画,可以在大学,职业学校和公司使用。教材包括课程和相应的教学大纲、数字教材、数字练习册、动画、制作作业资料、制作作业和测试(图1)。在本文中,我们将描述我们开发的教材,使用这些教材的实验课,以及参加实验课的受试者所做的实际测试。此外,我们将指出使用实际测试和材料的有效性来衡量技能的可能性,以及成绩提高的受试者的趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development and evaluation of education materials for stereoscopic 3D computer graphics animation
The use of stereoscopic 3D (S3D) is increasing in movies and game contents, and it has spread also into animation. However, in the Japanese animation industry, human resources with applicable knowledge and competence in S3D production skills are insufficient. In order to improve this situation, we have set out to develop new education materials that provide basic knowledge and training in production skills. The aims of these education materials are to make S3D computer graphics (CG) animation that can be used in universities, vocational schools and companies. The education materials consist of curriculum and corresponding syllabus, digital textbooks, digital workbooks, animation, production work materials, production assignments and tests (Figure 1). In this paper, we will describe the education materials we developed, the experimental classes using these materials, and the practical tests done by subjects who participated in the experimental classes. Further, we will point out the possibilities of skills measurement using practical tests and the effectiveness of the materials, in addition to the tendencies of the subjects whose performance improves.
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