{"title":"立体三维计算机图形动画教材的开发与评价","authors":"Ayumi Miyai, Yasushi Yamaguchi","doi":"10.1145/2818498.2818510","DOIUrl":null,"url":null,"abstract":"The use of stereoscopic 3D (S3D) is increasing in movies and game contents, and it has spread also into animation. However, in the Japanese animation industry, human resources with applicable knowledge and competence in S3D production skills are insufficient. In order to improve this situation, we have set out to develop new education materials that provide basic knowledge and training in production skills. The aims of these education materials are to make S3D computer graphics (CG) animation that can be used in universities, vocational schools and companies. The education materials consist of curriculum and corresponding syllabus, digital textbooks, digital workbooks, animation, production work materials, production assignments and tests (Figure 1). In this paper, we will describe the education materials we developed, the experimental classes using these materials, and the practical tests done by subjects who participated in the experimental classes. Further, we will point out the possibilities of skills measurement using practical tests and the effectiveness of the materials, in addition to the tendencies of the subjects whose performance improves.","PeriodicalId":337326,"journal":{"name":"SIGGRAPH Asia 2015 Symposium on Education","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Development and evaluation of education materials for stereoscopic 3D computer graphics animation\",\"authors\":\"Ayumi Miyai, Yasushi Yamaguchi\",\"doi\":\"10.1145/2818498.2818510\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of stereoscopic 3D (S3D) is increasing in movies and game contents, and it has spread also into animation. However, in the Japanese animation industry, human resources with applicable knowledge and competence in S3D production skills are insufficient. In order to improve this situation, we have set out to develop new education materials that provide basic knowledge and training in production skills. The aims of these education materials are to make S3D computer graphics (CG) animation that can be used in universities, vocational schools and companies. The education materials consist of curriculum and corresponding syllabus, digital textbooks, digital workbooks, animation, production work materials, production assignments and tests (Figure 1). In this paper, we will describe the education materials we developed, the experimental classes using these materials, and the practical tests done by subjects who participated in the experimental classes. Further, we will point out the possibilities of skills measurement using practical tests and the effectiveness of the materials, in addition to the tendencies of the subjects whose performance improves.\",\"PeriodicalId\":337326,\"journal\":{\"name\":\"SIGGRAPH Asia 2015 Symposium on Education\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2015 Symposium on Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2818498.2818510\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Symposium on Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2818498.2818510","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development and evaluation of education materials for stereoscopic 3D computer graphics animation
The use of stereoscopic 3D (S3D) is increasing in movies and game contents, and it has spread also into animation. However, in the Japanese animation industry, human resources with applicable knowledge and competence in S3D production skills are insufficient. In order to improve this situation, we have set out to develop new education materials that provide basic knowledge and training in production skills. The aims of these education materials are to make S3D computer graphics (CG) animation that can be used in universities, vocational schools and companies. The education materials consist of curriculum and corresponding syllabus, digital textbooks, digital workbooks, animation, production work materials, production assignments and tests (Figure 1). In this paper, we will describe the education materials we developed, the experimental classes using these materials, and the practical tests done by subjects who participated in the experimental classes. Further, we will point out the possibilities of skills measurement using practical tests and the effectiveness of the materials, in addition to the tendencies of the subjects whose performance improves.