移动娱乐信息对使用行为、满意度和忠诚度的影响

Fumiyo N. Kondo, Jiro Hirata, Shahriar Akter
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引用次数: 0

摘要

满意度和忠诚度之间的关系在服务营销或客户关系管理中得到了很好的探讨。在本研究中,作者研究了“娱乐”因素下七种服务变量之间的关系。娱乐是21项移动信息服务中提炼出来的三大要素之一。在许多不同的满意度-忠诚度框架中,我们将“过去使用行为”框架用于“满意度”,然后将“满意度”框架用于“持续使用意愿”(或忠诚度),这对现有模型有很强的支持,对两条路径都有显著的正向影响。此外,我们的研究表明,在两条路径上,娱乐元素较强的移动信息服务的潜在变量与测量变量之间存在更强的显著正相关关系。研究结果表明,娱乐是移动信息服务的一个重要维度,不仅在使用动机方面,而且在行为、满意度和持续使用意愿方面都是如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Mobile Amusement Information on Use Behavior, Satisfaction, and Loyalty
The relationship between satisfaction and loyalty has been well explored in services marketing or customer relationship management. In this study, the authors studied the relationship of 7 types of service variables under “amusement” factor. Amusement is one of the three factors extracted from 21 mobile information services. Among many different frameworks of satisfaction-loyalty, we used the framework of “past use behavior” on “satisfaction”, and then of “satisfaction” on “continued use intention” (or loyalty), resulting in a strong support of the existing model with positive significant influence on the both paths. Further, our research reveals that, on the both paths, there are stronger, significant positive relationships between a latent variable and the measurement variables for mobile information services with stronger amusement elements than those with other ones. The results lead to useful implications that amusement is a crucial dimension in mobile information services, not only in use motivation, but also on behavior, satisfaction, and continued use intention.
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