{"title":"增强P2P网络虚拟环境下的协同利益管理机制","authors":"Cheng Liu, Wentong Cai","doi":"10.1109/PADS.2012.16","DOIUrl":null,"url":null,"abstract":"Interest Management (IM) aims at eliminating irrelevant state updates transmitted in Networked Virtual Environment (NVE), such as online games. The existing IM mechanisms include area-based, cell-based mechanisms and hybrid IM mechanism which reduces the communication overhead by utilizing the cell-based mechanism to reduce Area-Of-Interest (AOI) updates in the area-based mechanism. Comparing to the existing IM mechanisms, the recently proposed collaborative IM mechanism (CIM) successfully reduces the communication cost further. However, two problems exist in the current CIM mechanism: i) the protocol may fail under certain circumstances, and ii) the protocol requires dividing the virtual environment into fixed grids. In this paper, we focus on the approaches that could enhance the current CIM mechanism and we will evaluate the performance using simulation of multiplayer game scenarios.","PeriodicalId":299627,"journal":{"name":"2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment\",\"authors\":\"Cheng Liu, Wentong Cai\",\"doi\":\"10.1109/PADS.2012.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interest Management (IM) aims at eliminating irrelevant state updates transmitted in Networked Virtual Environment (NVE), such as online games. The existing IM mechanisms include area-based, cell-based mechanisms and hybrid IM mechanism which reduces the communication overhead by utilizing the cell-based mechanism to reduce Area-Of-Interest (AOI) updates in the area-based mechanism. Comparing to the existing IM mechanisms, the recently proposed collaborative IM mechanism (CIM) successfully reduces the communication cost further. However, two problems exist in the current CIM mechanism: i) the protocol may fail under certain circumstances, and ii) the protocol requires dividing the virtual environment into fixed grids. In this paper, we focus on the approaches that could enhance the current CIM mechanism and we will evaluate the performance using simulation of multiplayer game scenarios.\",\"PeriodicalId\":299627,\"journal\":{\"name\":\"2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PADS.2012.16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PADS.2012.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment
Interest Management (IM) aims at eliminating irrelevant state updates transmitted in Networked Virtual Environment (NVE), such as online games. The existing IM mechanisms include area-based, cell-based mechanisms and hybrid IM mechanism which reduces the communication overhead by utilizing the cell-based mechanism to reduce Area-Of-Interest (AOI) updates in the area-based mechanism. Comparing to the existing IM mechanisms, the recently proposed collaborative IM mechanism (CIM) successfully reduces the communication cost further. However, two problems exist in the current CIM mechanism: i) the protocol may fail under certain circumstances, and ii) the protocol requires dividing the virtual environment into fixed grids. In this paper, we focus on the approaches that could enhance the current CIM mechanism and we will evaluate the performance using simulation of multiplayer game scenarios.