基于人类设计数据的自动启发式归纳

L. Puentes, J. Cagan, Christopher McComb
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引用次数: 0

摘要

通过经验,设计师开发指导原则或启发式,以帮助在熟悉的设计领域做出决策。通用设计启发式的广义版本已经在多个领域被识别出来,并被新手应用于设计问题。以前的工作利用了这些常见启发式的样本来辅助基于代理的设计过程,而这种过程通常缺乏启发式。这些预先定义的启发式被转化为遵循启发式主题的特定应用设计更改序列。为了克服这种手工过程的前期负担、人工解释的需要以及缺乏通用性,本文提出了一种从现有时间序列设计变更数据集中引入频繁启发式序列的方法。然后,根据相似性对单个诱导序列进行算法分组,形成每个组代表共享的一般启发式。启发式归纳法应用于两个不同设计领域的人体设计研究数据。第一个数据集是从一个桁架设计任务中收集的,发现人类设计师使用的一组高度相似的一般启发式,这些启发式与之前的计算代理研究中手工选择的启发式非常相似。第二个数据集收集自一个冷却系统设计问题,进一步证明了启发式归纳过程的适用性和通用性。通过这种启发式归纳技术,在特定领域工作的设计师可以从其他人先前的问题解决策略中学习,并在自己未来的设计问题中使用这些策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automated Heuristic Induction From Human Design Data
Through experience, designers develop guiding principles, or heuristics, to aid decision-making in familiar design domains. Generalized versions of common design heuristics have been identified across multiple domains and applied by novices to design problems. Previous work leveraged a sample of these common heuristics to assist in an agent-based design process, which typically lacks heuristics. These predefined heuristics were translated into sequences of specifically applied design changes that followed the theme of the heuristic. To overcome the upfront burden, need for human interpretation, and lack of generality of this manual process, this paper presents a methodology that induces frequent heuristic sequences from an existing timeseries design change dataset. Individual induced sequences are then algorithmically grouped based on similarity to form groups that each represent a shared general heuristic. The heuristic induction methodology is applied to data from two human design studies in different design domains. The first dataset, collected from a truss design task, finds a highly similar set of general heuristics used by human designers to that which was hand selected for the previous computational agent study. The second dataset, collected from a cooling system design problem, demonstrates further applicability and generality of the heuristic induction process. Through this heuristic induction technique, designers working in a specified domain can learn from others’ prior problem-solving strategies and use these strategies in their own future design problems.
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