多媒体雾计算:云和人群中的仆从

Cheng-Hsin Hsu, Hua-Jun Hong, Tarek Elgamal, K. Nahrstedt, N. Venkatasubramanian
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引用次数: 4

摘要

在云计算中,随从是指执行实际工作负载的虚拟机或物理机。云中的仆从隐藏在遥远的数据中心,因此云计算对多媒体应用程序不太友好。雾计算范式将仆从推向边缘网络。我们采用一个广义的定义,即小黄人进入大众拥有的终端设备。在多媒体雾平台中,严重的不确定性,如动态网络条件、有限的电池电量和不可预测的随从可用性,使得它们比云平台更难管理。在这一章中,我们分享了利用群众资源来优化多媒体应用程序的经验。这些经验教训为分布式多媒体应用统一多媒体雾平台的优化设计提供了一些启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimedia fog computing: minions in the cloud and crowd
In cloud computing, minions refer to virtual or physical machines that carry out the actual workload. Minions in the cloud hide in faraway data centers and thus cloud computing is less friendly to multimedia applications. The fog computing paradigm pushes minions toward edge networks. We adopt a generalized definition, where minions get into end devices owned by the crowd. The serious uncertainty, such as dynamic network conditions, limited battery levels, and unpredictable minion availability in multimedia fog platforms makes them harder to be managed than cloud platforms. In this chapter, we share our experience on utilizing resources from the crowd to optimize multimedia applications. The learned lessons shed some light on the optimal design of a unified multimedia fog platform for distributed multimedia applications.
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