扩散的游戏

Evan Sadler
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引用次数: 29

摘要

行为和信息通常通过人与人之间的传播来传播。本文强调了扩散过程如何促进协调。我研究具有贝叶斯参与人的离散网络中的传染。除了描述被采用的程度和速度外,我们还发现了一个新的效应:当大级联可能处于平衡状态时,曝光率传达了玩家网络位置的信息。这种效应强调了营销活动设计中的一种新的权衡,表明在哪些条件下口碑相对更有效。将该模型推广到多类型网络,为定向播种提供了一种新的方法。(凝胶d83, d85, m31, m37, z13)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Diffusion Games
Behaviors and information often spread via person-to-person diffusion. This paper highlights how diffusion processes can facilitate coordination. I study contagion in a discrete network with Bayesian players. In addition to characterizing the extent and rate of adoption, we uncover a new effect: when large cascades are possible in equilibrium, exposure conveys information about a player’s network position. This effect underscores a novel trade-off in the design of marketing campaigns, suggesting conditions under which word-of-mouth is relatively more effective. A generalization of the model to multi-type networks suggests a new approach to targeted seeding. (JEL D83, D85, M31, M37, Z13)
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