传统五年级数学最低能力训练的琐事游戏设计

Diny Syarifah Sany, Anisah Nurbaiti
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引用次数: 3

摘要

印尼政府一直在努力提高教育质量,其中之一就是实施了最低能力评估(AKM)计划。该AKM是学校考试的替代品,由传统AKM和替代AKM组成。传统的AKM注重学生的知识。AKM练习题是必要的,但由于学生和老师之间直接会面的减少,目前正在实施的纸质方法效果较差。益智游戏可以用于教育。然而,目前还没有与传统AKM练习题兼容的问答游戏设计,所以本研究的重点是制作问答游戏设计。该设计是基于实地调查和之前关于哪些游戏机制适合应用于AKM实践问题的研究。测试是通过将设计执行到编程语言中并在尝试游戏后进行问卷调查来完成的。这个测试的结果表明,根据提议的设计制作的游戏具有激励、吸引力和趣味性,因此提议的设计可以作为制作类似游戏的参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Desain Trivia Game untuk Latihan Assessment Kompetensi Minimum Tradisional pada Matematika Kelas V SD
The Indonesian government has made efforts to improve the quality of education, one of which is by holding a Minimum Competency Assessment (AKM) program. This AKM is a substitute for the school exam which consists of the traditional AKM and the alternative AKM. Traditional AKM focuses on student knowledge. The AKM practice questions are needed but the paper method that is currently being implemented is less effective given the reduction in direct meetings between students and teachers. A trivia game can be used for Education. However, there is no trivia game design that is compatible with traditional AKM practice questions, so this research focuses on making trivia game designs. The design is designed based on field studies and literature studies from previous research regarding what game mechanics are suitable to be applied to the AKM practice questions. Testing is done by implementing the design into a programming language and a questionnaire after trying the game. The results of this test show that the game produced from the proposed design can motivate, attract and have fun so that the proposed design can be used as a reference for making similar games.
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