运动效果渲染的基于图像的纹理样式

Beomsu Lim, Sangyoon Han, Seungmoon Choi
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引用次数: 5

摘要

运动平台提供前庭刺激,引起自我运动的感觉,从而提高沉浸感。一个代表性的例子是4D Ride,它呈现了视频中的POV镜头和与视频中摄像机运动同步的运动效果。以往的研究成果产生了一些针对POV镜头的自动运动效果合成算法。虽然在产生总体运动效果方面很有效,但它们没有考虑到地面上的细微特征,比如粗糙或颠簸的道路。在本文中,我们提出了一种使用纹理图像对粗运动效果进行样式化的算法。我们的算法将纹理图像转换为高频风格运动,并将其与原始运动合并,同时尊重感知和设备约束。一项用户研究表明,纹理造型可以增加沉浸感、真实感和和谐感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image-Based Texture Styling for Motion Effect Rendering
A motion platform provides the vestibular stimuli that elicit the sensations of self-motion and thereby improves the immersiveness. A representative example is a 4D Ride, which presents a video of POV shots and motion effects synchronized with the camera motion in the video. Previous research efforts resulted in a few automatic motion effect synthesis algorithms for POV shots. Although effective in generating gross motion effects, they do not consider fine features on the ground, such as a rough or bumpy road. In this paper, we propose an algorithm for styling the gross motion effects using a texture image. Our algorithm transforms a texture image into a high-frequency style motion and merges it with the original motion while respecting both perceptual and device constraints. A user study demonstrated that texture styling could increase immersiveness, realism, and harmony.
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