在虚拟世界中处理规模和分布的技术

EW 7 Pub Date : 1996-09-09 DOI:10.1145/504450.504454
K. O'Connell, T. Dinneen, S. Collins, B. Tangney, N. Harris, V. Cahill
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引用次数: 23

摘要

众所周知,缺乏带宽和网络延迟是在分布式虚拟世界(vw)应用程序中实现真实感的主要障碍,该应用程序具有大量可能在地理上分散的实体。本文描述了我们用来克服这两个问题的技术组合。所描述的技术旨在减少构成虚拟世界的实体之间通信的数量和频率,包括使用带有通知约束的基于匿名事件的通信、使用区域确定事件传播的范围,以及使用预测性方法进行副本管理。我们依次描述每一种技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Techniques for handling scale and distribution in virtual worlds
Lack of bandwidth and network latency are known to be major impediments to achieving realism in distributed virtual world (vw) applications with a large number of, potentially geographically dispersed, entities. This paper describes a combination of techniques that we are using to overcome these twin problems. The techniques described are intended to reduce both the volume and frequency of communication between the entities that make up the virtual world and include the use of anonymous event-based communication with notify constraints, scoping of event propagation with zones, and use of predictive approaches to replica management. Each of these techniques is described in turn.
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