{"title":"网格编码扩展到MPEG-I V-PCC","authors":"Esmaeil Faramarzi, R. Joshi, M. Budagavi","doi":"10.1109/MMSP48831.2020.9287057","DOIUrl":null,"url":null,"abstract":"Dynamic point clouds and meshes are used in a wide variety of applications such as gaming, visualization, medicine, and more recently AR/VR/MR. This paper presents two extensions of MPEG-I Video-based Point Cloud Compression (V-PCC) standard to support mesh coding. The extensions are based on Edgebreaker and TFAN mesh connectivity coding algorithms implemented in the Google Draco software and the MPEG SC3DMC software for mesh coding, respectively. Lossless results for the proposed frameworks on top of version 8.0 of the MPEG-I V-PCC test model (TMC2) are presented and compared with Draco for dense meshes.","PeriodicalId":188283,"journal":{"name":"2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP)","volume":"202 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Mesh Coding Extensions to MPEG-I V-PCC\",\"authors\":\"Esmaeil Faramarzi, R. Joshi, M. Budagavi\",\"doi\":\"10.1109/MMSP48831.2020.9287057\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dynamic point clouds and meshes are used in a wide variety of applications such as gaming, visualization, medicine, and more recently AR/VR/MR. This paper presents two extensions of MPEG-I Video-based Point Cloud Compression (V-PCC) standard to support mesh coding. The extensions are based on Edgebreaker and TFAN mesh connectivity coding algorithms implemented in the Google Draco software and the MPEG SC3DMC software for mesh coding, respectively. Lossless results for the proposed frameworks on top of version 8.0 of the MPEG-I V-PCC test model (TMC2) are presented and compared with Draco for dense meshes.\",\"PeriodicalId\":188283,\"journal\":{\"name\":\"2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP)\",\"volume\":\"202 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSP48831.2020.9287057\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP48831.2020.9287057","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dynamic point clouds and meshes are used in a wide variety of applications such as gaming, visualization, medicine, and more recently AR/VR/MR. This paper presents two extensions of MPEG-I Video-based Point Cloud Compression (V-PCC) standard to support mesh coding. The extensions are based on Edgebreaker and TFAN mesh connectivity coding algorithms implemented in the Google Draco software and the MPEG SC3DMC software for mesh coding, respectively. Lossless results for the proposed frameworks on top of version 8.0 of the MPEG-I V-PCC test model (TMC2) are presented and compared with Draco for dense meshes.