瞄准受众:电子游戏在娱乐和新闻中的战争宣传

Rune Ottosen
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引用次数: 9

摘要

本文将讨论视频战争游戏作为宣传,以及视频游戏对新闻广播中战争报道可能产生的影响。它将根据史蒂芬•普尔(Steven Poole)将电脑游戏视为现代大众媒体的方法,以及约翰•加尔东(Johan Galtung)的和平新闻理论,分析基于真实战争的电脑游戏。我还将借鉴早期关于军事工业综合体的工作,以了解新一代电脑游戏是如何从武装部队的研究中出现的,以便为军事人员开发训练视频(Held, 2000;随海拔,2000)。DOI: 10.3126/ Bodhi .v2i1.2862 Bodhi Vol.2(1) 2008 p.14-41
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Targeting the Audience: Video Games as War Propaganda in Entertainment and News
This article will discuss video war games as propaganda, and the possible impact of video games on war reporting in news broadcasting. It will analyse computer games based on real wars in the light of Steven Poole's approach to computer games as modern mass media, and of Johan Galtung's theory of peace journalism. I will also draw upon earlier works on the military-industrial complex, to understand how the new generation computer games emerged from research within the armed forces in order to develop training videos for military personnel (Held, 2000; Lenoir, 2000). DOI: 10.3126/bodhi.v2i1.2862 Bodhi Vol.2(1) 2008 p.14-41
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