基于角色扮演游戏的小学新型冠状病毒介绍与预防媒体开发

Fiqih Hana Saputri, F. Ferawati
{"title":"基于角色扮演游戏的小学新型冠状病毒介绍与预防媒体开发","authors":"Fiqih Hana Saputri, F. Ferawati","doi":"10.38101/SISFOTEK.V11I2.402","DOIUrl":null,"url":null,"abstract":"This research aim to create game based on role playing game for introduction and prevention of Covid-19 in elementary school. In education, technology is needed to support the learning process, especially during the current Covid-19 pandemic, which requires students to study at home. Of course, in online learning between students and teachers, liaison media is needed to carry out the learning process, one of which is the introduction and prevention of Covid-19, which many children still do not understand. Therefore, games are needed to open and prevent Covid-19 from facilitating information for students in recognizing and knowing the prevention of Covid-19. The game is designed using Role Playing Game Maker MV in which there are characters. The game contains six grade levels. In each game, there are questions that students must answer to move up to the next grade level. Based on the questionnaire results using the Software Quality Assurance metric, the Monster Corona game has a value obtained from the results of the questionnaire, which is 82.6. At the same time, the value of the feasibility of the Monster Corona game quality is 80. The value obtained from the questionnaire is 2.6 different, and it is considered that the Monster Corona game is suitable for use. This game can be used as a student resource for the introduction and prevention of Covid-19.","PeriodicalId":378682,"journal":{"name":"JURNAL SISFOTEK GLOBAL","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Development of Media for Introduction and Prevention of Covid-19 Based on Role Playing Game for Elementary School\",\"authors\":\"Fiqih Hana Saputri, F. Ferawati\",\"doi\":\"10.38101/SISFOTEK.V11I2.402\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aim to create game based on role playing game for introduction and prevention of Covid-19 in elementary school. In education, technology is needed to support the learning process, especially during the current Covid-19 pandemic, which requires students to study at home. Of course, in online learning between students and teachers, liaison media is needed to carry out the learning process, one of which is the introduction and prevention of Covid-19, which many children still do not understand. Therefore, games are needed to open and prevent Covid-19 from facilitating information for students in recognizing and knowing the prevention of Covid-19. The game is designed using Role Playing Game Maker MV in which there are characters. The game contains six grade levels. In each game, there are questions that students must answer to move up to the next grade level. Based on the questionnaire results using the Software Quality Assurance metric, the Monster Corona game has a value obtained from the results of the questionnaire, which is 82.6. At the same time, the value of the feasibility of the Monster Corona game quality is 80. The value obtained from the questionnaire is 2.6 different, and it is considered that the Monster Corona game is suitable for use. This game can be used as a student resource for the introduction and prevention of Covid-19.\",\"PeriodicalId\":378682,\"journal\":{\"name\":\"JURNAL SISFOTEK GLOBAL\",\"volume\":\"58 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JURNAL SISFOTEK GLOBAL\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.38101/SISFOTEK.V11I2.402\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL SISFOTEK GLOBAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.38101/SISFOTEK.V11I2.402","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

本研究旨在以角色扮演游戏为基础,在小学进行新冠肺炎的介绍与预防。在教育方面,需要技术来支持学习过程,特别是在当前Covid-19大流行期间,这需要学生在家学习。当然,在学生和老师之间的在线学习中,需要联络媒体来进行学习过程,其中之一就是Covid-19的介绍和预防,这是很多孩子仍然不了解的。因此,需要通过游戏打开和预防新冠肺炎,为学生认识和了解新冠肺炎的预防提供信息。本游戏采用角色扮演游戏制作MV进行设计,其中有角色。游戏包含六个等级。在每个游戏中,学生必须回答一些问题才能进入下一个年级。基于使用Software Quality Assurance度量的问卷调查结果,Monster Corona游戏从问卷调查结果中获得的值是82.6。同时,《Monster Corona》游戏质量的可行性值为80。问卷得到的值相差2.6,认为Monster Corona游戏适合使用。这个游戏可以作为学生介绍和预防Covid-19的资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Media for Introduction and Prevention of Covid-19 Based on Role Playing Game for Elementary School
This research aim to create game based on role playing game for introduction and prevention of Covid-19 in elementary school. In education, technology is needed to support the learning process, especially during the current Covid-19 pandemic, which requires students to study at home. Of course, in online learning between students and teachers, liaison media is needed to carry out the learning process, one of which is the introduction and prevention of Covid-19, which many children still do not understand. Therefore, games are needed to open and prevent Covid-19 from facilitating information for students in recognizing and knowing the prevention of Covid-19. The game is designed using Role Playing Game Maker MV in which there are characters. The game contains six grade levels. In each game, there are questions that students must answer to move up to the next grade level. Based on the questionnaire results using the Software Quality Assurance metric, the Monster Corona game has a value obtained from the results of the questionnaire, which is 82.6. At the same time, the value of the feasibility of the Monster Corona game quality is 80. The value obtained from the questionnaire is 2.6 different, and it is considered that the Monster Corona game is suitable for use. This game can be used as a student resource for the introduction and prevention of Covid-19.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信