基于GPU并行编程的实时虚拟视图合成

Pan Ling-jiao, Zhu You-lian, Qian Zhi-wen, Chen Qin, Hong Yue
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引用次数: 3

摘要

为了实时生成虚拟视图图像,本文提出了一种基于深度图像的快速绘制方法。首先,提出一种简单有效的补孔方法,防止补孔误差,提高虚拟视图质量;其次,采用高速GPU提高了DIBR算法的计算速度。仿真结果表明,该方法生成虚拟视图图像的速度比基于cpu的处理快10倍。该方法不仅占用带宽小,而且主观上获得了良好的图像质量。可应用于实时3DTV系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time virtual view synthesis based on GPU parallel programming
To generate a virtual view image in real-time, this paper propose a fast depth image based rendering method. Firstly, a simple and efficient hole filling method is performed to prevent hole filling error and improve virtual view quality. Secondly, high speed GPU is used to speed up computation speed of DIBR algorithm. Simulation results show that the proposed approach can generate virtual view images 10 times faster than a CPU-based processing. The proposed method not only takes small bandwidth but also achieves good view quality subjectively. It can be applied to real time 3DTV system.
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