野外的手

Aashish Kalra, Aishwarya Salunke, Pooja Majali, Preeti Bhandiwad, Kavita Chachadi, S. Kamath, Sandeep Jana, Rajas Joshi
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引用次数: 0

摘要

手部姿态估计已经在许多应用中发挥了重要作用,例如增强/虚拟现实,即人机交互和手势识别。在现有的手部数据集中,有些数据集是综合生成的,考虑到各种光照条件会丢失手部肤色信息,因此无法提供背景信息。因此,在野外提出的标记手数据集提供了这些额外的信息,也解决了一个主要的问题,即遮挡。由于手动标注大型数据集是一项繁琐的任务,因此我们提出了一种新的方法来自动生成大型数据集的三角剖分方法,也称为多视图标注。在这种方法中,两个最佳帧被标记为2D点(21个关键点),然后使用基准标记在3D空间中使用多视图几何对其进行三角化。3D空间中的这些三角点被重新投影到特定姿势的所有其他图像上,并且对所有其他姿势重复此过程,从而自动生成大型标记数据集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Labeled Hands in Wild
Hand pose estimation has been playing a major role in many applications such as in Augmented/Virtual reality that is the human-computer interaction and gesture recognition. Among the existing hand datasets, some of them are synthetically generated which do not provide information about the background considering the various lighting conditions where the hand skin tone information would be lost.Hence, the proposed Labelled Hand Dataset in the Wild provides this additional information and also solves a major problem ie occlusion. Since manually annotating a large dataset is a tedious task,hence we propose a novel approach to automate the generation of large dataset using the triangulation method which is also known as multiview Annotation.In this approach two best frames are labelled with the 2D points(21 keypoints) which are then triangulated in 3D space using multiview geometry with the use of fiducial markers.These triangulated points in a 3D space are reprojected onto all other images of a particular pose and this process is repeated for all the other poses thus automating the generation of large labeled dataset in wild.
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