一种实时变形的自动蒙皮方法

Guoliang Chen, W. Wan, Kang Han, Xiang Feng
{"title":"一种实时变形的自动蒙皮方法","authors":"Guoliang Chen, W. Wan, Kang Han, Xiang Feng","doi":"10.1109/ICALIP.2016.7846661","DOIUrl":null,"url":null,"abstract":"Skinning is widely used in character animation as a fast approach of deformation. Traditional skinning methods need a lot of manual work to build skeleton and paint weights, which can only be done by professional Animators. Recently, most researches are focusing on automatic skinning methods, so that the animators can complete model deformation much more easily. In this paper, we propose a robust automatic skinning method to realize real-time deformation. We first precisely embedding a skeleton by designing a penalty function, then the weights are computed by minimizing the Laplacian energy subject to bound constraints. The result shows that this method has a great performance for arbitrary models, especially for those who have the similar shapes with human beings.","PeriodicalId":184170,"journal":{"name":"2016 International Conference on Audio, Language and Image Processing (ICALIP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An automatic skinning method for real-time deformation\",\"authors\":\"Guoliang Chen, W. Wan, Kang Han, Xiang Feng\",\"doi\":\"10.1109/ICALIP.2016.7846661\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Skinning is widely used in character animation as a fast approach of deformation. Traditional skinning methods need a lot of manual work to build skeleton and paint weights, which can only be done by professional Animators. Recently, most researches are focusing on automatic skinning methods, so that the animators can complete model deformation much more easily. In this paper, we propose a robust automatic skinning method to realize real-time deformation. We first precisely embedding a skeleton by designing a penalty function, then the weights are computed by minimizing the Laplacian energy subject to bound constraints. The result shows that this method has a great performance for arbitrary models, especially for those who have the similar shapes with human beings.\",\"PeriodicalId\":184170,\"journal\":{\"name\":\"2016 International Conference on Audio, Language and Image Processing (ICALIP)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 International Conference on Audio, Language and Image Processing (ICALIP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALIP.2016.7846661\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Audio, Language and Image Processing (ICALIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALIP.2016.7846661","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

蒙皮作为一种快速变形的方法被广泛应用于角色动画中。传统的蒙皮方法需要大量的手工工作来构建骨架和油漆重量,这只能由专业的动画师完成。为了使动画师更容易地完成模型的变形,目前的研究主要集中在自动蒙皮方法上。在本文中,我们提出了一种鲁棒自动蒙皮方法来实现实时变形。首先通过设计罚函数精确地嵌入骨架,然后在约束条件下通过最小化拉普拉斯能量计算权值。结果表明,该方法对任意模型都有很好的效果,特别是对那些与人体形状相似的模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An automatic skinning method for real-time deformation
Skinning is widely used in character animation as a fast approach of deformation. Traditional skinning methods need a lot of manual work to build skeleton and paint weights, which can only be done by professional Animators. Recently, most researches are focusing on automatic skinning methods, so that the animators can complete model deformation much more easily. In this paper, we propose a robust automatic skinning method to realize real-time deformation. We first precisely embedding a skeleton by designing a penalty function, then the weights are computed by minimizing the Laplacian energy subject to bound constraints. The result shows that this method has a great performance for arbitrary models, especially for those who have the similar shapes with human beings.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信