{"title":"快速表面渲染从栅格数据通过体素遍历使用棋盘距离","authors":"M. Srámek","doi":"10.1109/VISUAL.1994.346320","DOIUrl":null,"url":null,"abstract":"The increasing distinguishing capability of tomographic and other 3D scanners as well as the new voxelization algorithms place new demands on visualization techniques aimed at interactivity and rendition quality. Among others, triangulation on a subvoxel level based on the marching cube algorithm has gained popularity in recent years. However without graphics hardware support, rendering many small triangles could be awkward. We present a surface rendering approach based on ray tracing of segmented volumetric data. We show that if a proper interpolation scheme and voxel traversal algorithm are used, high quality images can be obtained within an acceptable time and without hardware support.<<ETX>>","PeriodicalId":273215,"journal":{"name":"Proceedings Visualization '94","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"48","resultStr":"{\"title\":\"Fast surface rendering from raster data by voxel traversal using chessboard distance\",\"authors\":\"M. Srámek\",\"doi\":\"10.1109/VISUAL.1994.346320\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The increasing distinguishing capability of tomographic and other 3D scanners as well as the new voxelization algorithms place new demands on visualization techniques aimed at interactivity and rendition quality. Among others, triangulation on a subvoxel level based on the marching cube algorithm has gained popularity in recent years. However without graphics hardware support, rendering many small triangles could be awkward. We present a surface rendering approach based on ray tracing of segmented volumetric data. We show that if a proper interpolation scheme and voxel traversal algorithm are used, high quality images can be obtained within an acceptable time and without hardware support.<<ETX>>\",\"PeriodicalId\":273215,\"journal\":{\"name\":\"Proceedings Visualization '94\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"48\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Visualization '94\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VISUAL.1994.346320\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Visualization '94","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VISUAL.1994.346320","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fast surface rendering from raster data by voxel traversal using chessboard distance
The increasing distinguishing capability of tomographic and other 3D scanners as well as the new voxelization algorithms place new demands on visualization techniques aimed at interactivity and rendition quality. Among others, triangulation on a subvoxel level based on the marching cube algorithm has gained popularity in recent years. However without graphics hardware support, rendering many small triangles could be awkward. We present a surface rendering approach based on ray tracing of segmented volumetric data. We show that if a proper interpolation scheme and voxel traversal algorithm are used, high quality images can be obtained within an acceptable time and without hardware support.<>