{"title":"逼真的阴影移动增强现实","authors":"Tássio Knop de Castro, L. H. Figueiredo, L. Velho","doi":"10.1109/SVR.2012.9","DOIUrl":null,"url":null,"abstract":"We describe a method to generate virtual objects with realistic shadows, either in indoor and in outdoor scenes. We create smooth shadows in real time on mobile platforms and discuss the possibilities, limitations and specific implementation details of these platforms.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Realistic Shadows for Mobile Augmented Reality\",\"authors\":\"Tássio Knop de Castro, L. H. Figueiredo, L. Velho\",\"doi\":\"10.1109/SVR.2012.9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe a method to generate virtual objects with realistic shadows, either in indoor and in outdoor scenes. We create smooth shadows in real time on mobile platforms and discuss the possibilities, limitations and specific implementation details of these platforms.\",\"PeriodicalId\":319713,\"journal\":{\"name\":\"2012 14th Symposium on Virtual and Augmented Reality\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 14th Symposium on Virtual and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2012.9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 14th Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2012.9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We describe a method to generate virtual objects with realistic shadows, either in indoor and in outdoor scenes. We create smooth shadows in real time on mobile platforms and discuss the possibilities, limitations and specific implementation details of these platforms.