高效的签名估计在一个先进的图形环境

R. Shepherd, T. D. Olson, C. Liang
{"title":"高效的签名估计在一个先进的图形环境","authors":"R. Shepherd, T. D. Olson, C. Liang","doi":"10.1109/APS.1992.221757","DOIUrl":null,"url":null,"abstract":"Summary form only given. An advanced technique has been developed for the computation of physical optics backscattering from large, complex targets over multiple frequency bands with unprecedented speed. It takes full advantage of the power of the present (and future) high-performance graphics engines for surface rendering and shadowing. This method has been implemented with a first-generation code labeled VISAGE (Visual Investigation of Scattering in an Advanced Graphics Environment) on the Silicon Graphics Iris 4D series workstations. The computation throughput has been shown to be essentially independent of the target complexity and the desired number of frequencies. In addition, geometrical shadowing of target components is automatically handled.<<ETX>>","PeriodicalId":289865,"journal":{"name":"IEEE Antennas and Propagation Society International Symposium 1992 Digest","volume":"314 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Efficient signature estimations in an advanced graphics environment\",\"authors\":\"R. Shepherd, T. D. Olson, C. Liang\",\"doi\":\"10.1109/APS.1992.221757\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Summary form only given. An advanced technique has been developed for the computation of physical optics backscattering from large, complex targets over multiple frequency bands with unprecedented speed. It takes full advantage of the power of the present (and future) high-performance graphics engines for surface rendering and shadowing. This method has been implemented with a first-generation code labeled VISAGE (Visual Investigation of Scattering in an Advanced Graphics Environment) on the Silicon Graphics Iris 4D series workstations. The computation throughput has been shown to be essentially independent of the target complexity and the desired number of frequencies. In addition, geometrical shadowing of target components is automatically handled.<<ETX>>\",\"PeriodicalId\":289865,\"journal\":{\"name\":\"IEEE Antennas and Propagation Society International Symposium 1992 Digest\",\"volume\":\"314 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1992-06-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Antennas and Propagation Society International Symposium 1992 Digest\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/APS.1992.221757\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Antennas and Propagation Society International Symposium 1992 Digest","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/APS.1992.221757","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

只提供摘要形式。一种先进的技术以前所未有的速度计算了大型复杂目标在多个频段上的物理光学后向散射。它充分利用了当前(和未来)高性能图形引擎在表面渲染和阴影方面的强大功能。该方法已在Silicon Graphics Iris 4D系列工作站上使用第一代代码VISAGE(高级图形环境中散射的视觉调查)实现。计算吞吐量基本上与目标复杂度和期望的频率数无关。此外,自动处理目标部件的几何阴影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient signature estimations in an advanced graphics environment
Summary form only given. An advanced technique has been developed for the computation of physical optics backscattering from large, complex targets over multiple frequency bands with unprecedented speed. It takes full advantage of the power of the present (and future) high-performance graphics engines for surface rendering and shadowing. This method has been implemented with a first-generation code labeled VISAGE (Visual Investigation of Scattering in an Advanced Graphics Environment) on the Silicon Graphics Iris 4D series workstations. The computation throughput has been shown to be essentially independent of the target complexity and the desired number of frequencies. In addition, geometrical shadowing of target components is automatically handled.<>
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信