使用距离强度图像构建真实世界物体的三维模型

Masato Kusanagi, Kenji Terabayashi, K. Umeda, G. Godin, M. Rioux
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引用次数: 2

摘要

纹理映射对于三维模型的构建非常有用,因为它可以快速有效地获得真实的三维模型。本文提出了一种利用距离强度图像构建三维模型的系统。距离强度图像,也称为反射图像,是指使用主动距离传感器捕获的距离图像同时获得的强度图像。这样的图像具有一个重要的特性,即在捕获时可以控制照明条件,例如几何排列和照明功率,从而可以估计物体的反射率特性。对距离强度图像的几种方法进行了改进和结合,构建了一个有效的系统,实现了距离图像与彩色图像的配准,通过对多幅距离图像与距离强度图像进行配准和积分,构建了一个全方位的几何模型,并消除了彩色图像中光照环境的影响。此外,还介绍了一种估计照明颜色的方法,以补偿照明光的颜色。实验结果表明,所构建的系统能够获得真实的三维模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Construction of a 3D Model of Real-world Object Using Range Intensity Images
Texture mapping is useful for constructing a three-dimensional (3D) model because a realistic 3D model can be obtained efficiently and quickly. This paper proposes a system to construct a 3D model using range intensity images. A range intensity image, which is also called a reflectance image, refers to the intensity image that is acquired simultaneously with the range image captured using an active range sensor. Such an image has an important property in which illumination conditions, such as geometrical arrangement and power of illumination, can be controlled at the capture time, which allows the estimation of the reflectance properties of the object. Several methods using range intensity images are improved and combined to construct an effective system, the registration of range images and color images is realized, an omni directional geometric model is constructed by registering and integrating multiple range images with range intensity images, and the influence of the illumination environment that occurs in color images is removed. In addition, a method to estimate the illumination color is introduced to compensate for the color of illumination light. Experiments show the effectiveness of the constructed system for obtaining a realistic 3D model.
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