用于计算机生成图片的照明

Bui Tuong Phong
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引用次数: 16

摘要

计算机生成的三维场景图像的质量取决于用于在阴极射线管屏幕上绘制物体的着色技术。阴影算法本身部分取决于对象建模的方法,这也决定了隐藏表面算法。物体建模、着色和隐藏表面去除的各种方法因此紧密相连。本文介绍了几种与不同对象建模方法相对应的着色技术以及相关的隐藏面算法。人类的视觉感知和光学的基本定律被认为是在一个遮阳规则的发展,提供更好的质量和增加的真实感在生成的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Illumination for computer generated pictures
The quality of computer generated images of three-dimensional scenes depends on the shading technique used to paint the objects on the cathode-ray tube screen. The shading algorithm itself depends in part on the method for modeling the object, which also determines the hidden surface algorithm. The various methods of object modeling, shading, and hidden surface removal are thus strongly interconnected. Several shading techniques corresponding to different methods of object modeling and the related hidden surface algorithms are presented here. Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.
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