数据驱动的声音轨道生成

Meinard Müller, Jonathan Driedger
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引用次数: 15

摘要

背景音乐经常被用来产生一种特定的氛围,或者把我们的注意力吸引到特定的事件上。例如,在电影或电脑游戏中,通常伴随着音乐传达场景的情感状态,并在将观众或玩家沉浸在虚拟环境中发挥重要作用。鉴于家庭制作的视频、幻灯片和其他消费者生成的视觉媒体流,有必要使用计算机辅助工具,使用户能够以简单和直观的方式生成美观的音乐曲目。在这篇文章中,我们考虑了一个数据驱动的场景,其中音乐原材料以包含各种录音的数据库的形式给出。然后,对于给定的视觉媒体流,任务包括识别、操作、覆盖、连接和混合合适的音乐剪辑,以生成满足视觉数据流和用户规范所施加的某些约束的音乐流。我们的主要目标是概述各种基于内容的音乐处理和检索技术,这些技术在数据驱动的音轨生成中变得非常重要。特别是,我们勾勒了一个通用的管道,突出了各种技术如何一起行动,并在随后的音乐剪辑之间生成音乐上合理的过渡时发挥作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data-Driven Sound Track Generation
Background music is often used to generate a specific atmosphere or to draw our attention to specific events. For example in movies or computer games it is often the accompanying music that conveys the emotional state of a scene and plays an important role for immersing the viewer or player into the virtual environment. In view of home-made videos, slide shows, and other consumer-generated visual media streams, there is a need for computer-assisted tools that allow users to generate aesthetically appealing music tracks in an easy and intuitive way. In this contribution, we consider a data-driven scenario where the musical raw material is given in form of a database containing a variety of audio recordings. Then, for a given visual media stream, the task consists in identifying, manipulating, overlaying, concatenating, and blending suitable music clips to generate a music stream that satisfies certain constraints imposed by the visual data stream and by user specifications. It is our main goal to give an overview of various content-based music processing and retrieval techniques that become important in data-driven sound track generation. In particular, we sketch a general pipeline that highlights how the various techniques act together and come into play when generating musically plausible transitions between subsequent music clips.
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