{"title":"Zugzwang:结合声音和互动表演的象棋表现","authors":"Francesco Ardan Dal Rì, Raul Masu","doi":"10.1145/3478384.3478394","DOIUrl":null,"url":null,"abstract":"In this paper we present the design process and the preliminary evaluations of Zugzwang. The system implemented a mixed approach to represent a chess game by combining direct sonification of the moves with instrumental improvisation. The improvisation is guided by a score displayed in real-time that represent the thinking process of the player based on the duration of the moves. To design the system we involved a professional chess player to provide suggestions. We also present a preliminary evaluation of the system with feedback from two chess players.","PeriodicalId":173309,"journal":{"name":"Proceedings of the 16th International Audio Mostly Conference","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Zugzwang: Chess Representation Combining Sonification and Interactive Performance\",\"authors\":\"Francesco Ardan Dal Rì, Raul Masu\",\"doi\":\"10.1145/3478384.3478394\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present the design process and the preliminary evaluations of Zugzwang. The system implemented a mixed approach to represent a chess game by combining direct sonification of the moves with instrumental improvisation. The improvisation is guided by a score displayed in real-time that represent the thinking process of the player based on the duration of the moves. To design the system we involved a professional chess player to provide suggestions. We also present a preliminary evaluation of the system with feedback from two chess players.\",\"PeriodicalId\":173309,\"journal\":{\"name\":\"Proceedings of the 16th International Audio Mostly Conference\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 16th International Audio Mostly Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3478384.3478394\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th International Audio Mostly Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3478384.3478394","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Zugzwang: Chess Representation Combining Sonification and Interactive Performance
In this paper we present the design process and the preliminary evaluations of Zugzwang. The system implemented a mixed approach to represent a chess game by combining direct sonification of the moves with instrumental improvisation. The improvisation is guided by a score displayed in real-time that represent the thinking process of the player based on the duration of the moves. To design the system we involved a professional chess player to provide suggestions. We also present a preliminary evaluation of the system with feedback from two chess players.