多用户VR显示器像素扩展与透镜效率的相关性分析

Juan Sebastian Munoz-Arango, D. Reiners, C. Cruz-Neira
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引用次数: 2

摘要

无论是头戴式还是投影式的虚拟现实系统,都存在一个长期存在的问题,那就是它们只能为一个用户提供视角正确性。这种限制影响了协作工作,而协作工作如今已成为任何地方的标准。为多个用户生成不同角度的正确图像的方法之一是通过光路由。这种方法依靠弯曲光线来为用户生成透视正确的图像。透镜可以弯曲光线,根据不同的位置为不同的用户生成正确的透视图像。在本文中,我们提出了一个分析,让我们了解像素扩展与透镜效率在多用户虚拟现实显示器上的相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analyzing pixel spread correlation with lenticular lens efficiency on multi user VR displays
One of the all time issues with Virtual Reality systems regardless if they are head-mounted or projection based is that they can only provide perspective correctness to one user. Such limitation affects collaborative work which is nowadays the standard anywhere. One of the approaches for generating different perspective correct images to several users is through optical routing. This approach relies on bending the light to generate perspective correct images to the engaged users. Lenticular lenses can bend the light to be able to generate perspective correct images for several users depending on their positions. On this paper we present an analysis that lets us understand the pixel spread correlation with lenticular lens efficiency on multi user VR displays.
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