成人和儿童:动态缩放法则,创造儿童般的运动

Yuzhu Dong, Aishat Aloba, S. Paryani, Lisa Anthony, Neha Rana, Eakta Jain
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引用次数: 10

摘要

儿童角色被广泛应用于动画和游戏中;然而,儿童动作捕捉数据库比那些涉及成人演员的数据库更不容易获得。先前的研究表明,基于点光显示的成人和儿童运动存在可感知的差异,因此仅使用成人运动数据来显示儿童角色可能并不合适。由于儿童演员动作捕捉的成本,如果我们可以通过将成人动作转换为儿童动作来创建儿童动作语料库,这将是有益的。以前的作品提出了动态缩放定律,将运动从一个角色转移到它的缩放版本。在本文中,我们进行了一项感知研究,以了解这一过程是否可以应用于将成人运动转化为儿童运动。观看者观看了三种类型的点光显示视频:成人运动、儿童运动和动态缩放的成人运动,并被要求识别转换后的运动是属于儿童还是成人。我们发现,与原来的成人动作相比,动态缩放的使用导致更多的人将该动作识别为属于儿童。我们的研究结果表明,尽管动态缩放方法不是将成人运动转化为儿童运动的最终解决方案,但它仍然是朝着正确方向迈出的中间步骤。为了更好地说明本文的原始和动态缩放运动,我们在一个雌雄同体的人体角色上渲染了动态缩放运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adult2Child: dynamic scaling laws to create child-like motion
Child characters are widely used in animations and games; however, child motion capture databases are less easily available than those involving adult actors. Previous studies have shown that there is a perceivable difference in adult and child motion based on point light displays, so it may not be appropriate to just use adult motion data on child characters. Due to the costs associated with motion capture of child actors, it would be beneficial if we could create a child motion corpus by translating adult motion into child-like motion. Previous works have proposed dynamic scaling laws to transfer motion from one character to its scaled version. In this paper, we conduct a perception study to understand if this procedure can be applied to translate adult motion into child-like motion. Viewers were shown three types of point light display videos: adult motion, child motion, and dynamically scaled adult motion and asked to identify if the translated motion belongs to a child or an adult. We found that the use of dynamic scaling led to an increase in the number of people identifying the motion as belonging to a child compared to the original adult motion. Our findings suggest that although the dynamic scaling method is not a final solution to translate adult motion into child-like motion, it is nevertheless an intermediate step in the right direction. To better illustrate the original and dynamically scaled motions for the purposes of this paper, we rendered the dynamically scaled motion on an androgynous manikin character.
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