降低多媒体存储系统的初始时延

E. Chang, H. Garcia-Molina
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引用次数: 14

摘要

多媒体服务器提供演示文稿(例如,视频、电影、游戏),提供高带宽和连续的实时传输。我们介绍了减少演示的初始延迟的技术,即减少请求到达和演示开始之间的时间。传统上,初始延迟没有受到太多关注。这是因为多媒体服务器的一个主要应用是“电影点播”,在播放一部长达数小时的新电影之前,延迟几分钟是可以接受的。然而,减少延迟在诸如视频游戏和浏览多媒体文档之类的交互式应用程序中是很重要的。提出并分析了各种降低时延的方案,并对其性能进行了比较。我们表明,我们的技术可以显著减少(在某些情况下几乎消除)初始延迟,而不会对吞吐量产生不利影响。此外,我们提出的一种新的磁盘上部分数据复制方案被证明比以前任何减少初始延迟的尝试都更具成本效益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reducing initial latency in a multimedia storage system
A multimedia server delivers presentations (e.g., videos, movies, games), providing high bandwidth and continuous real-time delivery. We present techniques for reducing the initial latency of presentations, i.e., for reducing the time between the arrival of a request and the start of the presentation. Traditionally, initial latency has not received much attention. This is because one major application of multimedia servers is "movies on demand" where a delay of a few minutes before a new multi-hour movie starts is acceptable. However, latency reduction is important in interactive applications such as video games and browsing of multimedia documents. Various latency reduction schemes are proposed and analyzed, and their performance compared. We show that our techniques can significantly reduce (almost eliminate in some cases) initial latency without adversely affecting throughput. Moreover, a novel on-disk partial data replication scheme that we propose proves to be far more cost effective than any other previous attempts at reducing initial latency.
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