动画体渲染显示投影的并行近似计算

Tung-Kuang Wu, M. Brady
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引用次数: 7

摘要

我们提出了一种近似体绘制算法,可以同时计算基于三维体素的数据集的多个视图。该方法采用了一种独特的新方法来组合来自相邻异议的部分结果来计算旋转视图序列,比独立计算所需的指令更少。例如,该算法可以通过N/spl次/N/spl次/N个数据集,在O(log N)个并行步骤中计算一组N个投影,只使用O(N/sup 3/)个总操作(功),匹配传统方法计算单个投影的界限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parallel approximate computation of projections for animated volume rendered displays
We present an approximate volume rendering algorithm that can compute multiple views of a 3D voxel-based data set concurrently. The approach employs a unique new method for combining partial results from neighboring objections to compute a sequence of rotated views, in fewer instructions than would be required for independent computations. For instance, the algorithm can compute a set of N projections through an N/spl times/N/spl times/N data set in only O(log N) parallel steps, using only O(N/sup 3/) total operations (work), matching the bounds for computing a single projection by conventional methods.
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