{"title":"虚拟现实乘客体验","authors":"Mark Mcgill, S. Brewster","doi":"10.1145/3349263.3351330","DOIUrl":null,"url":null,"abstract":"Our research aims to improve passenger journeys across both public and private transport, in cars, buses, planes and trains by utilizing Mixed Reality head-mounted (e.g. visual/auditory augmented and virtual reality) displays. This paper discusses our initial motivations and formative work in this area, both for in-car VR [33, 32] and for in-flight VR [42], and outlines some of the key challenges we anticipate in enabling mixed reality passenger experiences.","PeriodicalId":237150,"journal":{"name":"Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"Virtual reality passenger experiences\",\"authors\":\"Mark Mcgill, S. Brewster\",\"doi\":\"10.1145/3349263.3351330\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Our research aims to improve passenger journeys across both public and private transport, in cars, buses, planes and trains by utilizing Mixed Reality head-mounted (e.g. visual/auditory augmented and virtual reality) displays. This paper discusses our initial motivations and formative work in this area, both for in-car VR [33, 32] and for in-flight VR [42], and outlines some of the key challenges we anticipate in enabling mixed reality passenger experiences.\",\"PeriodicalId\":237150,\"journal\":{\"name\":\"Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3349263.3351330\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3349263.3351330","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Our research aims to improve passenger journeys across both public and private transport, in cars, buses, planes and trains by utilizing Mixed Reality head-mounted (e.g. visual/auditory augmented and virtual reality) displays. This paper discusses our initial motivations and formative work in this area, both for in-car VR [33, 32] and for in-flight VR [42], and outlines some of the key challenges we anticipate in enabling mixed reality passenger experiences.