空域的采样Gabor噪声

Victor Charpenay, Bernhard Steiner, Przemyslaw Musialski
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引用次数: 2

摘要

Gabor噪声是一种强大的程序纹理生成技术。与其他类型的过程噪声不同,它的稀疏卷积特性使其易于局部控制。在本文中,我们通过显式地引入空间变化来证明这一性质。我们通过将稀疏卷积过程与下表面的参数化联系起来来做到这一点。使用这种方法,可以以自然和方便的方式提供参数的控制映射。为了获得对结果纹理的直观控制,我们完成了对Gabor内核参数对结果的影响的小型研究,并引入了一种解决方案,在该解决方案中,我们将Gabor内核的频率或方向等值绑定到用户提供的控制图中,以产生新的视觉效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sampling Gabor noise in the spatial domain
Gabor noise is a powerful technique for procedural texture generation. Contrary to other types of procedural noise, its sparse convolution aspect makes it easily controllable locally. In this paper, we demonstrate this property by explicitly introducing spatial variations. We do so by linking the sparse convolution process to the parameterization of the underlying surface. Using this approach, it is possible to provide control maps for the parameters in a natural and convenient way. In order to derive intuitive control of the resulting textures, we accomplish a small study of the influence of the parameters of the Gabor kernel with respect to the outcome and we introduce a solution where we bind values such as the frequency or the orientation of the Gabor kernel to a user-provided control map in order to produce novel visual effects.
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