利用视点合成实现超多视点视频压缩

Pavel Nikitin, Marco Cagnazzo, Joël Jung, A. Fiandrotti
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引用次数: 0

摘要

超级多视点视频由获取相同场景的2D摄像机组成,它非常适合沉浸式和免费导航视频服务的格式。然而,大量获得的视点需要非常有效的压缩工具。视图合成允许使用附近的相机纹理和深度信息重建一个视点。在这项工作中,我们探讨了视图合成算法的最新进展,以提高超多视图视频的压缩性能。为了达到这个目的,我们考虑了五种方法,它们用合成视图取代一个视点,可能会增加一些附加信息。我们的实验表明,如果几何信息(即深度图)是可靠的,这些方法有可能提高相对于传统方法的率失真性能,至少对于某些特定的内容和配置。此外,我们的研究结果揭示了如何通过在3D视频编码器中集成新的视图合成预测工具来进一步提高压缩性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploiting View Synthesis for Super-multiview Video Compression
Super-multiview video consists in a 2D arrangement of cameras acquiring the same scene and it is a well-suited format for immersive and free navigation video services. However, the large number of acquired viewpoints calls for extremely effective compression tools. View synthesis allows to reconstruct a viewpoint using nearby cameras texture and depth information. In this work we explore the potential of recent advances in view synthesis algorithms to enhance the compression performances of super-multiview video. Towards this end we consider five methods that replace one viewpoint with a synthesized view, possibly enhanced with some side information. Our experiments suggest that, if the geometry information (i.e. depth map) is reliable, these methods have the potential to improve rate-distortion performance with respect to traditional approaches, at least for some specific content and configuration. Moreover, our results shed some light about how to further improve compression performance by integrating new view-synthesis prediction tools within a 3D video encoder.
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