模拟动作和策略网络游戏流量

César Heyaime-Duverge, V. Prabhu
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引用次数: 12

摘要

对普通用户应用程序产生的流量进行表征,可以证明对设计媒介访问、准入控制等机制是有用的。例如,可以开发利用流量模式知识来调度接入网站传输的集中式算法,从而有效地利用网络资源。流量表征可以分两个步骤完成。在第一步中,识别使用网络资源的应用程序,以及它们活动的时间百分比。第二步描述活动应用程序的流量生成模式。在这项工作中,我们分析了四个网络游戏应用程序产生的网络痕迹,以表征它们的流量生成模式。这种特性是通过获得与流量模型相关的不同参数的统计描述来实现的。该模型具有鲁棒性,即模型的参数可以独立于应用程序使用相同的概率分布来表征。结果表明,伽玛分布和均匀分布可以用来表征模型的随机参数。给出了各参数矩的观测值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling action and strategy Internet-games traffic
Characterizing the traffic generated by common user applications could prove useful in the design of mechanisms for medium access, admission control, etc. As an example, centralized algorithms that use knowledge of traffic patterns to schedule transmission of stations in access networks could be developed efficiently utilize network resources. Traffic characterization can be done in two steps. In the first step the applications that use network resources are identified, as well as the percentage of time they are active. The second step describes the traffic generation pattern of an active application. In this work we analyze network traces generated by four Internet game applications in order to characterize their traffic generation pattern. This characterization is achieved by obtaining a statistical description of different parameters associated with a traffic model. The model is shown to be robust, that is, the parameters of the model can be characterized using the same probability distributions independent of the application. It is shown that the gamma and uniform distributions can be used to characterize the random parameters of the model. Observed values of the parameter moments are presented.
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