多框架VR系统中的混合渲染

G. Marino, F. Tecchia, D. Vercelli, M. Bergamasco
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引用次数: 0

摘要

该工作解决了复杂虚拟现实应用背景下的软件集成主题。我们提出了一种新颖的方法,即使不同的应用程序在不同的机器上运行,也可以在基于不同VR框架的单独程序处理的单个图形上下文中呈现对象。我们的技术基于网络呈现体系结构,其中源应用程序和目标应用程序通过一组协议进行通信,这些协议提供压缩的图形指令并保持机器同步。现有的应用程序需要最小的更改,以便与我们的系统兼容;特别是,我们在许多渲染框架(Ogre3D, OpenSceneGraph, Torque, XVR)上测试了我们方法的有效性。我们相信我们的技术可以解决在实际情况中通常遇到的许多集成负担。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hybrid Rendering in a Multi-framework VR System
The work addresses the topic of software integration in the context of complex Virtual Reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular we tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR). We believe that our technique can solve many integration burdens typically encountered in practical situations.
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