手持设备上国际象棋游戏的协同增强现实

C. S. Yusof, Tian Sheng Low, A. W. Ismail, M. Sunar
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引用次数: 7

摘要

增强现实(AR)将虚拟和真实的实体融合到一个环境中,从而在真实环境中创造更高的沉浸感和虚拟物体的存在感。协作界面允许AR实体在多个设备之间共享。手持设备随时支持网络连接,具有高处理能力,可用于实现AR游戏的协作手持增强现实(HAR)界面。增强现实游戏是将计算机游戏中的复杂规则与实体游戏的真实交互性和高度沉浸性相结合的产物。本文提出了一种在手持设备上实现协作HAR接口的方法。开发了一个棋类游戏的设计,然后利用Vuforia AR软件开发工具包实现了带有图像标记跟踪的AR显示。Photon Unity Networking作为协作接口的实现在多个手持设备之间架起了桥梁,通过多用户交互技术同步AR国际象棋游戏。评价结果表明,该棋类游戏易于被用户接受,增强了普通棋类游戏的游戏体验。本文描述了在游戏中实现协作HAR界面的重要性,它可以在保持游戏物理存在的同时提升游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collaborative Augmented Reality for Chess Game in Handheld Devices
Augmented Reality (AR) merges virtual and real entities into single environment and thus, create a higher immersion and presence of virtual object in real environment. A collaborative interface allows AR entities to be shared across multiple devices. Handheld devices readily support network connectivity with high processing power can be used to enable collaborative Handheld Augmented Reality (HAR) interface for AR game. AR game is combining the complex rule in computerized game with real interaction and high immersion in physical game. This paper proposes an implementation of collaborative HAR interface in handheld devices for chess game. A design of chess game is developed, then enabled for AR display with image marker tracking by using Vuforia AR Software Development Kit. The implementation of Photon Unity Networking as the collaborative interface bridges the connection between multiple handheld devices to synchronize the AR chess game with multiuser interaction technique. The result from evaluation indicates that the chess game is readily acceptable by the users and is enhancing the gameplay experience of ordinary chess game. This paper depicts the significance in enabling a collaborative HAR interface in games to boost the gameplay experience while preserving the physical presence of the game.
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