一种基于图割的自适应结构光实时距离获取方法

T. Koninckx, I. Geys, T. Jaeggli, L. Gool
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引用次数: 29

摘要

这项工作描述了一种实时生成密集距离图的新算法。重建是基于单帧结构光照明。投影模式的动态适应使系统对场景变化更加健壮。在速度和质量之间进行持续的权衡。采用几何图案编码和稀疏颜色编码相结合的方法解决了对应问题。只假设局部的空间和时间连续性。这允许在每一帧内构建一个邻居关系,并随时间跟踪对应关系。所有线索都整合在一个一致的标签中。这是通过将问题重新表述为图割来实现的。每个线索都是根据其在一个小时间窗口内与结果的平均一致性进行加权的。附加线索的整合和加权很简单。不保证距离图的正确性,但对重建的每个部分提供了不确定性的估计。我们的原型仅使用未修改的消费者硬件实现。帧率根据场景复杂性在10到25fps之间变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A graph cut based adaptive structured light approach for real-time range acquisition
This work describes a new algorithm that yields dense range maps in real-time. Reconstructions are based on a single frame structured light illumination. On-the-fly adaptation of the projection pattern renders the system more robust against scene variability. A continuous trade off between speed and quality is made. The correspondence problem is solved by using geometric pattern coding in combination with sparse color coding. Only local spatial and temporal continuity are assumed. This allows to construct a neighbor relationship within every frame and to track correspondences over time. All cues are integrated in one consistent labeling. This is achieved by reformulating the problem as a graph cut. Every cue is weighted based on its average consistency with the result within a small time window. Integration and weighting of additional cues is straightforward. The correctness of the range maps is not guaranteed, but an estimation of the uncertainty is provided for each part of the reconstruction. Our prototype is implemented using unmodified consumer hardware only. Frame rates vary between 10 and 25 fps dependent on scene complexity.
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