{"title":"网络环境中具有因果关系控制的媒体同步方案","authors":"Y. Ishibashi, S. Tasaka, Yoshiro Tachibana","doi":"10.1109/LCN.1999.802048","DOIUrl":null,"url":null,"abstract":"This paper proposes a media synchronization scheme with causality control for distributed multimedia applications in which the temporal and causal relationships exist among media streams such as computer data, voice and video. In the scheme, the /spl Delta/-causality control is performed for causality, and the virtual-time rendering (VTR) algorithm, which the authors previously proposed, is used for media synchronization. The paper deals with a networked shooting game as an example of such applications and demonstrates the effectiveness of the scheme by experiment.","PeriodicalId":265611,"journal":{"name":"Proceedings 24th Conference on Local Computer Networks. LCN'99","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"A media synchronization scheme with causality control in network environments\",\"authors\":\"Y. Ishibashi, S. Tasaka, Yoshiro Tachibana\",\"doi\":\"10.1109/LCN.1999.802048\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a media synchronization scheme with causality control for distributed multimedia applications in which the temporal and causal relationships exist among media streams such as computer data, voice and video. In the scheme, the /spl Delta/-causality control is performed for causality, and the virtual-time rendering (VTR) algorithm, which the authors previously proposed, is used for media synchronization. The paper deals with a networked shooting game as an example of such applications and demonstrates the effectiveness of the scheme by experiment.\",\"PeriodicalId\":265611,\"journal\":{\"name\":\"Proceedings 24th Conference on Local Computer Networks. LCN'99\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-10-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 24th Conference on Local Computer Networks. LCN'99\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LCN.1999.802048\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 24th Conference on Local Computer Networks. LCN'99","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LCN.1999.802048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A media synchronization scheme with causality control in network environments
This paper proposes a media synchronization scheme with causality control for distributed multimedia applications in which the temporal and causal relationships exist among media streams such as computer data, voice and video. In the scheme, the /spl Delta/-causality control is performed for causality, and the virtual-time rendering (VTR) algorithm, which the authors previously proposed, is used for media synchronization. The paper deals with a networked shooting game as an example of such applications and demonstrates the effectiveness of the scheme by experiment.